Hello! I’m Ozcrash, the creator of Sonic World.
Sonic World engine is a very advanced enhancement of the BlitzSonic engine, which has been around for quite some time.
I have put together all of my skills and carried this potential to the top.
You can play what we’ve already made, but my engine lets you make your own stages too, continuing the trend from BlitzSonic.
There are 15 playable characters, but don’t let that scare you away, because I assure you all are individual and fun.
I have aimed mostly for Adventure style gameplay.
I hope you will enjoy my engine as much as we did while working on it.
- 15 playable characters: Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Cream & Cheese, Blaze, Silver, Omega, Espio, Charmy, Vector, Big & Froggy, Metal Sonic
- All characters share main moves like stomp and spin dash, making all provide the same level of entertainment.
- All characters also have their individual special moves: Sonic’s ring dash, Shadow’s chaos spear, Cream’s Cheese attack, Silver’s psychokinesis, Knuckles and Rouge’s climbing, and more.
- All characters’ jump actions are also varied: homing attack, fly, glide, double jump, and more.
- Detailed and animated menu.
- Biography menu.
- Configurable controls.
- Guaranteed to run fast, compared to my previous BlitzSonic engines.
- In-game object placer!
- All different kinds of objects, chosen carefully from all games in the series for the best experience: spring, dash pad, dash ramp, dash hoop, rainbow hoop, item capsules, item balloons, fan, varied spikes, varied boxes, varied bumpers.
- 12 different Badniks (excluding their variations) with different attack patterns.
- Different types of missions: normal run, time attack, robot killer, ring collector, treasure hunt.
- Advanced camera controlling with translator objects (springs etc).
- Different shields, and insta-shield for Sonic
- Underwater physics
- SA2-like movement. Unlike most BlitzSonic engines, the movement of the player has been changed. You will turn more instantly like Adventure games, unlike more circular like recent modern games.
- Responsive controls.
- Carefully thought-out new features such as being able to jump in air if you fall off an edge.
- As the game’s nature is “engine”, there aren’t much stages for it, but we have two great ones to offer: Final Rush and Seaside Hill.
- Only Sonic, Tails, Knuckles, Amy, Cream, Shadow, Rouge were seriously animated. I just ported animations to the rest so that we can play as them until their animations are completed. That will be done in future.
- We have no concern for great graphics. As you will see, we work with pretty low poly. Please understand that and think about our game in terms of gameplay and otherwise what we intended to produce.
Here are gameplay videos of each character on my YouTube channel. Note that these videos are all about 8 mins, so it would take a while to watch all. Watch only the introduction and Sonic videos if you prefer to do so.
- Introduction and Menu
- General and Sonic
- Cream & Cheese
- Big & Froggy
- Metal Sonic